![3d max students 3d max students](https://www.cadcim.com/978-1-64057-037-5/3dsmax_2019_3D_web_big.png)
Our animation was based upon Lego’s because they are simple and made of basic shapes. I think the best way to teach the program is by showing objects that can be recreated in 3ds max using basic geometry.
![3d max students 3d max students](http://ustf.ac.ae/upload/files/3D-Max--Twitter-Feb-2021.jpg)
And even worse there isn’t much enthusiasm from the younger members.
#3D MAX STUDENTS HOW TO#
But the problem is at this point I am the only one who knows how to make an animation.
![3d max students 3d max students](https://cdn01.alison-static.net/courses/3649/alison_courseware_intro_3649.jpg)
unfortunately it didn’t come out how i wanted it, but oh well. After i finished everything i knew how to do i handed it over to my teammate ken, who did the lighting and everything. when i went home i began working on the animation. After watching what he did on the projector screen for about an hour i went back to work on the robot. Out of a room of 15 kids (including me) only I took the initiative to actually make an animation for the competition. i would just say try to do it how teachers teach in class, show an idea, use simple language, and give them time to play with it and try it out.Ī reseller of the autodesk software had a few children enrolled in our school district and he came in to help out. I also taught texturing to them in groups of 2 0r 3 at this point. this helped them see application of the things i taught them.įinally, 2-3 meetings before we begin animating, i gave an assignment of a simple item to make (pencil, cup, etc.) This helped them get a feel for the software, and to exchange tips and for me to offer individual help on things. I then spent one meeting doing a demo, where the underclassmen gave me an object and i would make a simple model really fast. This took about 3 hours, or 2 1.5-hour meetings. then i exlpained how meshsmooth works, as well as bend, shell, etc. Then, i went into vertex manipulation (this is how you turn the object into editable poly, this is how you move the verteces, etc.). I started by teaching the basic functions: create shapes/splines/geometry, scale, translate, rotate.